
Rocketbox Studios released its first library of avatars, Complete Characters, in 2005. Through the work of the independent research group, Space and Body Perception (Betty Mohler) in collaboration with the Max Planck Institute for Intelligent Systems (Michael Black) we can are also able to create personalized self-avatars for our experiments. Originally developed by Rocketbox Studios GmbH and later supported by Havok, which Microsoft acquired in 2015, the Microsoft Rocketbox avatar library represents extensive work in research and prototyping conducted over a 10-year span.

The third setup uses the HTC Vive Lighthouse tracking system to track hand controllers and additional Vive Tracker units which can be used to animate the body in real-time using inverse kinematics software.Īvatars models used for experiments are part of the Rocketbox Studios GmbH Complete Characters Library.

For example, axis 1 is positively associated with all of the indicated. It offers integrated data visualization of joint angles and accelerations as well as direct export and streaming into game engines like Unity. Rocketbox Studios and OC3 Entertainment to demonstrate combined technologies. The MVN Biomech software allows for additional synchronized 60fps video recordings with an external camera. The second setup uses up to two Xsens MVN Suits, consisting of 17 MTx inertial measurement units each. The second and third setups are used for real-time motion capture and animation.
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For post-processing and animation of body parts or the full body we use Autodesk 3ds Max, Autodesk Maya and Autodesk Motion Builder. One setup consists of a leightweight lycra suit with attached reflective markers which are captured and processed with Vicon Blade software. For full-body motion capture we use three different setups.
